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Feature request: Save/load gametype as .json or .xml?

Open jackbrookes opened this issue 4 years ago • 1 comments

Just an idea, maybe not worth the effort. I don't use C++ so wouldn't be much help.

Currently, if I want to make a gametype open source, I must host the .bin file as well as the .lua script. It would be good if we could edit the gametype settings (e.g. traits, etc) in a serializable text format instead of the UI. Then, these could be hosted on and read on github.

jackbrookes avatar Mar 24 '21 14:03 jackbrookes

Rather than exporting to another file, you could just set up additional syntax for setting the game options within the script itself.

JonnyOThan avatar Jul 31 '21 01:07 JonnyOThan