ReachVariantEditor
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Feature request: Save/load gametype as .json or .xml?
Just an idea, maybe not worth the effort. I don't use C++ so wouldn't be much help.
Currently, if I want to make a gametype open source, I must host the .bin file as well as the .lua script. It would be good if we could edit the gametype settings (e.g. traits, etc) in a serializable text format instead of the UI. Then, these could be hosted on and read on github.
Rather than exporting to another file, you could just set up additional syntax for setting the game options within the script itself.