DavidCo113

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I'll go ahead and de-clutter this a little now that 75bf890639e68df60a81d61932cd9b112c7b7379 has been merged.

Although, then again, that would make half of the purpose of #71 missing, so maybe not.

In that case, I think adding the address to the signature should help.

The source has been updated to include that.

Nevermind about that, looks like I forgot the possibility of connecting from the LAN.

Perhaps if the address is also sent in plain-text and checked to be valid, it could work.

Maybe I could take inspiration from SSH?

Well, I know one way to make it work, but we would have to add encryption to the protocol.

That does create issues when a player attempts to join a server that is not listed, or maybe join from the LAN. With a simple encryption method (or possibly even...

![2023-06-25_19:07:29_1687741649 cropped](https://github.com/piqueserver/aosprotocol/assets/36682328/6a2f4a8e-edeb-43aa-a4e5-c7a5f41dffee) And here is some evidence.