DavidCo113
DavidCo113
I'll go ahead and de-clutter this a little now that 75bf890639e68df60a81d61932cd9b112c7b7379 has been merged.
Although, then again, that would make half of the purpose of #71 missing, so maybe not.
In that case, I think adding the address to the signature should help.
The source has been updated to include that.
Nevermind about that, looks like I forgot the possibility of connecting from the LAN.
Perhaps if the address is also sent in plain-text and checked to be valid, it could work.
Maybe I could take inspiration from SSH?
Well, I know one way to make it work, but we would have to add encryption to the protocol.
That does create issues when a player attempts to join a server that is not listed, or maybe join from the LAN. With a simple encryption method (or possibly even...
 And here is some evidence.