DaveACG
DaveACG
Not sure if this is the case here, but recently I also ran into this issue with this on UE4 games, such as Days Gone and Jedi Knight - the...
Can second this. DXVK produces a **significant** amount of input lag compared to DX9 in GTA IV.
> > Can second this. DXVK produces a **significant** amount of input lag compared to DX9 in GTA IV. > > Did you observe this on Linux? Whoops no, Windows....
> Does this issue happen with the latest version of Cemu? And does it also happen on the Wii U? Apologies for getting back so late with this, missed the...
I've been trying to diagnose an odd stutter issue with some of the RE games when run from a HDD, and I nabbed the cracked version to test against. The...
> Yeah, it's only the cracked/DRM-free version that crashes. But why did DLSS work perfectly fine before, and then it started crashing? Before the crashing started i had played through...
I had the same concern for the REFix mod, in that I'm playing with a controller and don't want the input changes, just want the zombie animation fixed. However the...
> Idk about RE2 but on RE4R this is fixed by disabling Bloom. Yes, this is likely the issue that has existed for quite a well and affects all RE...
> Hijacking this to mention that the newest update to the pdupscaler has made great improvements to the flickering caused by bloom. It's far from perfect, but it's much better...
> Resident.Evil.4.Biohazard.4.2023.05.06.-.03.40.42.02.mp4 > I also noticed that this issue also appears in close ups even with bloom disabled like here: > > Resident.Evil.4.Biohazard.4.2023.05.06.-.03.49.40.03.mp4 That's due to the depth of field...