Darya Markova
Darya Markova
On Discord we discussed some things, and (most likely) came to the conclusion that it is worth doing something like NBTMarshaler, which will allow reading-writing NBT manually
Hello, I understand your point. dragonfly is used more as a library, and is more focussed on developers. This means that you will have to implement the commands you need...
Hello, I understand your point. dragonfly is used more as a library, and is more focussed on developers. This means that you will have to implement the commands you need...
Hello, I understand your point. dragonfly is used more as a library, and is more focussed on developers. This means that you will have to implement the commands you need...
> Maybe use the hashed player name? Or store the (randomized) color in `playerData`? a little too much imo
My idea is, to save `doweathercycle` key in `level.dat`, if the state of whether weather cycle is changed, by default we apply setting from `server.properties` or `pocketmine.yml`(best case), but not...
we do not have any need to restrict the developer from making items with incompatible enchantments anyway