Miguel Angel Quinones Garcia
Miguel Angel Quinones Garcia
I can't get the files to configure. I get GLEW not found errors on OSX and Debian virtual machine. Are you building static lib? It would be helpful if you...
Try building static lib. I think in the code, [Defines.h](https://github.com/DarthMike/indielib-crossplatform/blob/master/IndieLib/common/include/Defines.h) for Linux, we miss a line like this: #define LIB_EXP **attribute** ((visibility("default"))) Actually the same as OSX and iOS. By...
We currently link all dependencies statically. For iOS all libs need to be statically linked, so I changed it in other platforms as well.
So was the issue related to linking dependencies as shared libs? Was it anything else?
@Smilex Hm that should not be the case. It depends how the dependencies are linked against indielib. They should be linked statically, regardless if we build an Indielib shared or...
@Smilex great :)
Moved issue to 0.7
Moved to 0.7. Will implement shaders internally for starters
Moved to 0.7. Fixed some the most evident issues, but there seems to be a problem with TMX and surface layout tests. In other tests, quads seem to be discarded...