indielib-crossplatform
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Culling does not work properly on iOS
It seems quads inside the view frustrum are discarded.
Moved to 0.7. Fixed some the most evident issues, but there seems to be a problem with TMX and surface layout tests.
In other tests, quads seem to be discarded randomly. It may be related to using _modelToWorld, which may not be properly constructed for some render paths.