DarranRowe
DarranRowe
I already told you, look at the screenshot. This allows the project to build successfully with a single warning.
Look at my screenshot again, carefully. It has `win-x64`. Notice the plural. [WinFormsWASDKTest.zip](https://github.com/user-attachments/files/16041999/WinFormsWASDKTest.zip) Above is a project that is set up to use the Windows App SDK.
Forgive me if I am blind, but I don't see where this is explicitly related to the Windows App SDK. To explain what I mean, suppose I create a Windows...
@zhuxb711 The point is that I can do everything you stated without referencing the Windows App SDK. You do not need to use the Windows App SDK to package a...
I did not provide a solution. I provided evidence that it is possible to do what you are doing completely independently of the Windows App SDK. Additionally, if it is...
Unfortunately, packages are not made equally. The documentation for the [Application element](https://learn.microsoft.com/en-us/uwp/schemas/appxpackage/uapmanifestschema/element-application) describes things in detail. Basically, if the EntryPoint attribute has a value which corresponds to a WinRT runtime...
I apologise for taking so long to reply to this, I have been rather busy. I also wanted to get to the heart of the matter, so I was testing...
Considering where the first error is, base.h being generated incorrectly is a very real possibility here. To illustrate what I mean, the start of Microsoft.UI.Xaml.Data.h is: ``` // WARNING: Please...
As far as the theory regarding the C++ 20 standard is concerned. https://github.com/user-attachments/assets/9ad20b46-cfe0-4031-ad8e-fb3ab440cd76 I dug through the logs, and the only thing that changes is that /std:c++20 is passed to...
Right, I triggered it. It is also one of those obvious but simple ones when you know it, but so easy to miss if you are not expecting it errors....