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A big library of basic tools that you might need in your Unity projects.

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In the SceneView, right clicking somewhere or pressing a keyboard shortcut, add the option to create a todo that will linked to the TODO List.

enhancement
module:core

## Description For now, the top down sample uses a capsule as character. And the documentation is quite poor. We should enhance all of that. ## Process First, the sample...

documentation
enhancement
module:movement

## Description In many games, players can dash (in 2D or 3D space) leading to a quick movement from point A to B. ## Task The objective of the issue...

documentation
enhancement
module:movement

Create class that retrieves by `GetComponent` the field it is looking for when code needs to access it. ```csharp public class MyComponent : MonoBehaviour { public AutoField Rigidbody; public void...

enhancement
help wanted
module:core

enhancement
module:platformer

documentation
enhancement
good first issue
module:movement

Create a SettingsManager (maybe singleton) that handles: General: - VSync - Game Resolution - Refresh Rate - FullScreen - Render scale Audio: - Music Volume - SFX Volume - Voice...

documentation
enhancement
module:core

When having `var myDictonary = new Dictonary();` And if we want to cast to SerializedDictonary, either `(SerializedDictonary)myDictonary ` and `myDictonary as SerializedDictonary` work. It could be usefull to be able...

documentation
enhancement
module:core

Add these vector3 extensions to vector2: - ChangeX(float x), ChangeY(float y), ChangeZ(float z) - Clamp(Vector2 min, Vector2 max) - Lerp(Vector2 begin, Vector2 end) - InverseLerp(Vector2 begin, Vector2 end) - LimitLength(float...

documentation
enhancement
module:core