Dark Peace

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You mean preview the bullets trajectories and things like that ? Yeah I wish I could. With the amount of features to take into account, it would be a gigantic...

Yeah, I ruled out this feature 'cause there was no way I could make it compatible with every pattern and bullet property. But maybe some basic things could be added...

Oh but the preview wouldn't be in a separate editor anyway. It would go against the _node referenced by IDs workflow_ which allows for more flexibility.

When it comes to data structures, the priority is optimisation. I'm not sure if using classes would do any good. The inheritance only serves one purpose. When you click on...

Interesting. I'll probably make that change one day.

Moonzel made his plugin 'cause I didn't have the time to rewrite everything in C++. I'm also working on another plugin right now and told myself it'd be my last...

Have you considered using BulletProps.groups ? It works like Godot groups, that's what I use for the damage in my game. Also damage property comes in the next update.

I'm also interested in using this great plugin for my game in G4

Mmh, surprising. I don't think the code changed for that.

I'll eventually check it out but the 3.5 version is very low on my priority list.