DarioDaF

Results 11 comments of DarioDaF

Can reproduce on Godot v.4.3.dev5.official [89f70e98d]: Compatibility mode. Spotlight with shadow enabled only when the view angle is facing the same Y side as the spotlight and being relatively near...

Makes sense sorry I was confused by the cherry pick for 4.2.* and thought it was a regression without checking the date

> It's a nice to have feature, but I would say the first one is not that helpful actually - you can't stop a cheating mod, or a modded tModLoader...

> > By saying the prop is required you expect the user to always provide a value, so making it have a default value defeats the purpose of the prop...

The complement of DECI is marked as 0.01 instead of 0.1? but that variable seems to not be used anywhere in the codebase from a fast search

Running the editor itself as `--rendering-method gl_compatibility --rendering-driver opengl3` doesn't seem to actually render accordingly the scene anyway, it's ok not to have compatibility or behaviour fix, but there must...

I can confirm that the effect I have seen seems dependent also on number of lights so @MichaelDawe I think you are on a good track in my opinion. Thank...

@MichaelDawe https://github1s.com/godotengine/godot/blob/master/drivers/gles3/rasterizer_scene_gles3.cpp#L1295-L1338 Here there is some code handling data for lights (it's the light data tho not the uniforms themselves)

I'll add as information (because I sere you are the author also of the kra file reader) that it seems to be an issue with processing when the first layer...

I would rather not change the source file if possible since it's downloaded from the origin (so can change), I looked at how it's implemented in the pass and I...