Danielovich7

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Ok so I tested the build you sumitted, and made various tests (mostly adding/removing AttackFriendlies=, OpportunityFire= and CanPassiveAquire= on both the spawner and the spawned). So it works... kinda. Here's...

After retesting, here's what happens : https://user-images.githubusercontent.com/79372870/120852345-12e13b80-c548-11eb-97de-681b69bbe859.mp4 Also, the spawner now seems to be unable to "let go" of a target and will follow any vehicle that is not in...