Daniel Sturk

Results 3 issues of Daniel Sturk

I also added the MeshCubeMaterial to the WebGLBackground so that it wouldn't have to do that weird map injection (https://github.com/mrdoob/three.js/blob/dev/src/renderers/webgl/WebGLBackground.js#L90) Examples: webgl_postprocessing_backgrounds.html (for HDR CubeTexturePass) webgl_materials_envmaps_hdr.html (for WebGLBackground)

PanoramaLayerCompositor extends LayerCompositor - Controlled by FOV and angle - Supports Image Fit Mode - Only a minimal change to LayerCompositor to make it extendable for this Fixed tiny bug...

`React-postprocessing` does not re-export the `ToneMappingMode` enum from `postprocessing`, requiring the user to also add the `postprocessing` library as well. This can lead to confusion because of how TypeScript handles...