Daniel

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The problem is the typescript definitions are broken which breaks compilation for me. This doesn't make sense to me as the project is using typescript, but it appears the type...

They should be, but this ticket implies otherwise: https://github.com/okta/okta-react/issues/140 Authstate can be null though types implies otherwise https://github.com/okta/okta-react/issues/119 Same thing, type definitions not matching code, though supposedly rebuilt from code...

Looking at tsconfig json ``` "noImplicitAny": false, ```

``` app/App.tsx(85,12): Property 'restoreOriginalUri' is missing in type '{ children: Element; oktaAuth: OktaAuth; }' but required in type '{ oktaAuth: OktaAuth; restoreOriginalUri: RestoreOriginalUriFunction; onAuthRequired?: OnAuthRequiredFunction | undefined; children?: ReactNode; }'....

Docs need to be kept up to date with releases too. I've definitely run into bugs in docs vs what typescript says.

Setting `strict: true` in tsconfig.json points out several areas where authstate being null might not be properly handled.

Not all conversions can happen in SQL, especially those involving multiple tables, complex filtering, etc. Rust code migrations would be awesome. I've used similar techniques in other languages/frameworks.

You can do it webgl you just need to do the shifting youtself via multiplies ``` glsl /** * Properly encoding 32 bit float in rgba from here: * http://www.gamedev.net/topic/486847-encoding-16-and-32-bit-floating-point-value-into-rgba-byte-texture/...

Ahh sorry I missed your comment. Was gonna use Serial Port Json Server to talk to some kind of existing board / firmware. Is there and existing format that you...

I guess theoretically it should be relatively easy to port the slicer to Java 3D library of some sort.