Daniel

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Yeah this is kinda a big hole...

``` interface dom { (event: Event): Polymer.DomApi.Event; (node: HTMLElement): HTMLElement; (node: polymer.Base): HTMLElement; flush(): any; } ``` Polymer provides DomApi for wrapping shady/shadow/events and making them look the same. Looks...

Been bothering me for years now. Frustrating. Any workarounds?

Wonderful that I found a impl of Manifold dual contouring in Rust, I also know of another impl that under the hood uses a machine translated C -> Unsafe Rust...

This one has a impl in C# https://github.com/Lin20/isosurface This one is also in rust, but the dual contouring SVD/QEF solver was machine ported from C to unsafe Rust https://github.com/swiftcoder/isosurface

I'm currently banging out a hashed linear octree.

I have a totally GPU based slicer I have been working on that only generates raster images, but the black and white images could be used to drive a scanline...

Yes, yes I do. Its alpha. https://goo.gl/photos/tbtD5fjcRpuH7Bwv5, play icon in upper right https://github.com/DanielJoyce/microtome Support generation and slicing all done via camera, shader, etc tricks. I also now have a decent...

Trying to get this sorted, and it seems the typescript defs are out of sync with everything too.

Trying to use okta-auth-js 5 with okta-react 6 Trying to use the component results in ``` Property 'restoreOriginalUri' is missing in type '{ children: Element; oktaAuth: OktaAuthBrowser; }' but required...