DanielBrunoDavis
Results
2
comments of
DanielBrunoDavis
> Might want to use the term "orthogonal neighbors" in addition to plain language, as it's the technical term for it. > > Edit: I don't use the 2d tilemap...
@IrontMesdents A change has been proposed https://github.com/godotengine/godot-proposals/issues/3973 but it was a while ago so I just thought I'd suggest updating the documentation.