David St-Louis

Results 58 issues of David St-Louis

This seems to fail: `pow(vec3, float)` on GLSL #version 120 Need to cast to vec3.

bug

Currently, you can perform a collision with `TiledMap::collision`, but there is no way to sweep or detect if a collision happened. Testing position is errornous.

enhancement

It simplifies the API. Not having to manually call `generateCollisions`.

enhancement

Current solution is to check the state value: ``` oInput->getStateValue(OMouseZ); ``` and check if > or < than 0. Would be nice to have a way to `OIsJustDown(OMouseWheelUp);`

enhancement

When working in release from javascript, the windows hang around and should close properly. But at least the error is displayed properly in a MessageBox. We should terminate the app...

bug
low priority