David St-Louis
Results
58
issues of
David St-Louis
This seems to fail: `pow(vec3, float)` on GLSL #version 120 Need to cast to vec3.
bug
Currently, you can perform a collision with `TiledMap::collision`, but there is no way to sweep or detect if a collision happened. Testing position is errornous.
enhancement
It simplifies the API. Not having to manually call `generateCollisions`.
enhancement
Current solution is to check the state value: ``` oInput->getStateValue(OMouseZ); ``` and check if > or < than 0. Would be nice to have a way to `OIsJustDown(OMouseWheelUp);`
enhancement
When working in release from javascript, the windows hang around and should close properly. But at least the error is displayed properly in a MessageBox. We should terminate the app...
bug
low priority