David St-Louis
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58
issues of
David St-Louis
Optimizations. Current in Deferred Renderer Omnis are full-screen quads
So they don't have to use global objects, but still does by default
If music is going to support 3D, I need them to have instances. Currently, the asset itself plays... The asset would pretty much just before a filename in this case.
oMusic could have a way to fade in/out musics instead of managing them individually
We already include zlib in the engine, so this should be trivial.
Don't load things twice.
Rarely needed that. only in 1 gamejam where performances were bad on Raspberry PI. But if we get serious, this is needed.
Better undo/redo, multi select, etc Port to Mac
XML -> json Work in 3D Looping settings