David St-Louis

Results 58 issues of David St-Louis

Optimizations. Current in Deferred Renderer Omnis are full-screen quads

So they don't have to use global objects, but still does by default

If music is going to support 3D, I need them to have instances. Currently, the asset itself plays... The asset would pretty much just before a filename in this case.

oMusic could have a way to fade in/out musics instead of managing them individually

We already include zlib in the engine, so this should be trivial.

Rarely needed that. only in 1 gamejam where performances were bad on Raspberry PI. But if we get serious, this is needed.

Better undo/redo, multi select, etc Port to Mac

XML -> json Work in 3D Looping settings