vkBasalt
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a vulkan post processing layer for linux
I've installed vkBasalt, downloaded the reshade shaders, setup the config file /home/julio/.config/vkBasalt/vkBasalt.conf, i've added ENABLE_VKBASALT in Lutris but it doesn't work, pressing home does nothing and the shaders don't seem...
GCN can present frames from a hardware compute queue to improve performance. Doom uses this when the game's anti-aliasing is either set to disabled or 8xTSSAA. When combined with vkBasalt,...
IS vkBasalt compatible with the Reshade based RTGI of Pascal Gilcher?
## Steps to reproduce I have vkBasalt installed system-wide (version 0.3.2.4-1 from the Debian package). `/home/smcv/src/reshade-shaders` is a clone of the `master` branch from . With vkBasalt configured like this:...
Maybe entry points are not the best places to init some internal stuff. Because every damn thing requesting vulkan also triggering `Config` constructor. This causes: * spam in the log...
This is an attempt to simplify ReShade configuration while maintaining backwards compatibility. It allows you to specify the shader filename in `effects` and the path to the reshade-shaders folder in...
Hello, I'm trying to build vkBasalt on Debian Buster. At first I build GCC9 so I avoid the pinpoint issue and it looks like that work because at end gcc...
I'm certain an experienced Linux user has no trouble with setting up ReShade Shaders with vkBasalt but I think that many of us not so experienced users would love an...
When I use a 3D LUT generated by DisplayCAL, this introduces slight banding in gradients. E.g. this is noticeable when playing Mirror's Edge (2009). ReShade shows the same behavior. However,...
For using ReShade shaders we have to specify `reshadeIncludePath` so my guess was it works when I just enable an effect via `effects = monochrome`. But (like also stated in...