Georg Lehmann
Georg Lehmann
Yeah, I certainly see why it can be bad. :frog:
Is that a 32bit game? If so it's a steam runtime issue that I've already reported. https://github.com/ValveSoftware/steam-runtime/issues/295#issuecomment-734291030
@smcv Thanks for the work on layers! Sadly there seem to still be some issues, I've reported them here: https://github.com/ValveSoftware/steam-runtime/issues/295#issuecomment-734291030
@jarrard That sounds like you are on debian and aren't using `PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`.
@L1Q works for me, make sure you have 32bit vkbasalt installed. (`lib32-vkbasalt` or something like that)
It looks like you are executing `meson.build` itself instead of calling meson (which you can install via `sudo apt install meson`). The execute `meson --buildtype=release --prefix=/usr builddir`.
The problem is that the config is needed in `vkGetDeviceProcAddr` (and maybe even `vkGetInstanceProcAddr` but I'm not 100% sure) to check if we need to intercept more functions for depth...
Can you create a log file like descripted [here](https://github.com/DadSchoorse/vkBasalt#debug-output)? > Also, is it possible to set the vkBasalt.conf to use a Reshade preset downloaded from the Reshade DB, or would...
> I would personally enjoy being able to drag and drop desired shaders from the repo into a folder and from there then configure them via an in-game GUI. An...
Last time I tried, it didn't work.