DacoTaco

Results 149 comments of DacoTaco

euh, i think the correct fix here is that you don't write into the allocated heap of the network stack? it allocates the stuff using [net_alloc](https://github.com/devkitPro/libogc/blob/master/libogc/network_wii.c#L277-L280) ( and free's it...

the network heap is 64k in size, so ye if you request packets to be bigger than that it might bump into the error. see how far you can get...

@rafaelsamenezes : do you have any code i can test a libogc change with? im currently working on doing the netrecv_from in blocks, so the user code doesn't need to...

that kinda sounds like a lot of setup haha. do you mind building the libogc branch and testing it? on my end it worked in priiloader

@rafaelsamenezes : did you test it?

closing due to no response, and because branch is merged

fyi @scutunic and @ZekiGr95 , i had the same issue because i was fucking around in the joycon with the battery attached and i mustve connected some stuff that i...

Hey thanks for the report! just to verify, you only have issues in homebrew and not with official games supporting the device (like Tatsunoko vs. Capcom) launched trough SM, without...

> Thanks for the quick reply! > Usually i dont reply this quick, i just saw it pass by while i was busy with other stuff :p > The Fighting...

@tobiaaaaart : do you have the issue in other applications that accept the input as well? other than Genesis GX & Snes9x GX ?