Daan Meijer
Daan Meijer
According to Darth Jane: > it has to do with how the game handles some named bones > they have a specific name which is only shown when the object...
I agree, this is about drag selection. I'll update the title accordingly.
So far I agree with the case for a server authoritative model. Lockstep just seems wrong, unless the state is backed up for at least a couple of steps, so...
One of the benefits I foresee is that the server can decide not to send certain information.
I would like this feature to be merged into master as well
Hey @tallesairan, we'd love to see some pull requests for new features! Feel free to open some, preferably one per feature so we can easily discuss different features.
After alert triggering (with repeated notifications turned on):  After the monitor coming back online: 
> Please note that some changes may be duplicate of #3394. I could remove the part regarding duration. It's not necessary for this functionality, but I thought it would be...
What's also worth noting, is that this pull request is based on #3886, as it expands on the implemented functionality in that pull request.
@CommanderStorm I've restructured the code for this pull request to be more legible. There is a lot of code, which actually is necessary, because this feature requires a different method...