DaPorkchop_

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this may be better suited to do on 2.0, as i've rewritten (and will be doing further major changes to) a lot of the OSM parsing code.

unable to reproduce using the latest terra++, cc and cwg from jenkins (no other mods): ![screenshot](https://i.daporkchop.net/hgPcj4Pb.png) what projection are you using? have you changed the configuration for overpass or elevation...

i used all the default settings, and the bte preset.

i saw that, but that still doesn't explain why it works perfectly fine for me at that same location :thonk:

Any progress on this? I'd really like this for my server, and I'm sure other people would too.

Friend system is already implemented, middle click on a player to add/remove them as a friend. Use `. hidden true/false` to toggle visibility of a module in ArrayList. That's a...

colored names would definitely be doable (it's already implemented for groups, see very old screenshot) ![old screenshot](https://cdn.discordapp.com/attachments/267387227502411776/574410991798976523/unknown.png)

[I can still reproduce this](https://paste.dimdev.org/anajeyexos.mccrash) EDIT: Yes, I did see that disabling the coremod functionality of FoamFix solves it, but that's not really a feasible option... EDIT 2: Some testing...

i'm not able to reproduce this. can you please send your exact system information, settings and preferably a debug log file?

while what SmylerMC said is technically correct, fp2 should still be able to load in terrain without a terra++ rough generator (albiet much slower). if you look closely at the...