DaPorkchop_

Results 91 comments of DaPorkchop_

in that case this is certainly a mod conflict, and there's not much i can do to fix it without knowing which mod is causing the issue. would you be...

other people in the discord server have experienced this as well and managed to narrow it down to a conflict with Dynamic Surroundings, can you try removing that and see...

this isn't even a bug, it's just an unimplemented feature. i still have way too many driver and OS compatibility issues to work out to spend more time working on...

that... really wouldn't add any value in fp2's case. once the low-resolution terrain data has been generated, it loads practically instantly, with the main bottleneck being the client's CPU.

you don't have to load distant terrain in order for it to be visible - otherwise i would have had to explore the entire world [in order to capture this](https://www.youtube.com/watch?v=h7LdlMt2fJI&t=6574s)....

> I would love to use this client sided only so that I could use it in servers that don't have FPT ah, that's what you meant. i have no...

not closing because i'm pretty sure this can still occur in some circumstances, in particular when using certain optifine fog settings while moving around. there are also still some bugs...

i'm not able to reproduce this, unless i use OptiFine to turn fog off manually. fp2 doesn't remove fog, it just extends the fog start distance to the edge of...

i've added something like that on the [`dev/improve-tracking-parallelism`](https://jenkins.daporkchop.net/job/PorkStudios/job/FarPlaneTwo/job/dev%252Fimprove-tracking-parallelism/) branch when running in debug mode (requires adding `-Dfp2.debug=true` to your JVM arguments). the first line under `FarPlaneTwo (Server):` is formatted as...