Results 8 comments of DX4D

Ideally we want to support both methods - if a zone has it's own NetworkManager: we can transfer the clent to that manager, and if there is no NetworkManager in...

Turns out the server does not care what IP it is running on (only the port). Renaming of ServerInfo does still apply and would help clear up future confusion.

The issue was in the hook invocation - the parameters were not being passed in by the Invoke method.

Zombie Bug - But at least now we have a debug log: https://i.imgur.com/f9pQJhu.png

Possible Theory: LoginPlayer may be called when the NetworkConnection is null while the client is between zones. Adding a Debug.Log to the login player method to validate the state of...

Partially fixed (Still need a popup message "Server Offline")

Thank you for sending me off in the right direction 🙂 I wrote a little program to fetch the symlinked files into the project and I got it to load...