BlenderProc
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[FEATURE]: SDF world writer
Hi guys, long time no see :). You are doing a great job!
Is your feature request related to a problem? Please describe. Creating datasets in SDF. Describe the solution you'd like The ability to create datasets in SDF format.
Describe alternatives you've considered this PR
Additional context SDF is the models/worlds format widely used in gazebo and ignition robotics tools, there is already a way to export a model from blender in sdf format, and there are some efforts to facilitate creating datasets in SDF format using blender as here Having an SDF writer would be a great addition to the gazebo community, while increasing BlenderProc popularity in the roboics community :robot:
Hey,
would you be willing to write it too ;)
Best, Max
I would be willing to :)
Perfect looking forward to your contribution.
PS: See the contribution guidelines again ;)
@mayman99 any news on this?
Well, I plan to show it this off in RosCon22 in October. But I've not started the implementation yet
On Fri, 8 Jul 2022, 16:42 Maximilian Denninger, @.***> wrote:
@mayman99 https://github.com/mayman99 any news on this?
— Reply to this email directly, view it on GitHub https://github.com/DLR-RM/BlenderProc/issues/539#issuecomment-1179066810, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACOJLD4UNK2EDOCO7TOECRTVTA43RANCNFSM5SSFQU4Q . You are receiving this because you were mentioned.Message ID: @.***>
October is approaching fast ;) If you want to get it merged before, I would recommend starting early.
Any news on this?
Any news here?
Hey Max sorry for the late reply,
The reason I delayed this was because we are working on an **Autodesk Revit 3D projects ** to RMF Sandbox/ Gazebo pipeline ... the pipeline consists of two steps
- C# Revit plugin exporting object files plus meta data
- A set of blender python scripts that combines the meta data with the exported objects and export an RMF Sandbox/Gazebo digestible files.
Most of the work is in the second stage of the pipeline with the blender scripts, which I'm trying to take BlenderProc integration in the future into consideration while writing.
live update: right now I'm working on porting sliding doors :) P.S. The project is private so far but I believe its going public at the end of this month .