Griffin
Griffin
# Objective - Provide a way to test the rendered output images from various scenes. - Implements #4572 as a testing tool. This should allow us to start using this...
It appears that the rust shaders are not currently compiling correctly. They do load initially, I'm assuming from cached spirv or something. If I fork and compile I get this...
I posted a shader on shadered.org. Is there a way to edit the shader code? Or do I need to delete and re-create to edit? Shader link: https://shadered.org/view?s=dXIR2ifo3J
## Bevy version 0.9 ## What you did Combined the [transparent_window](https://github.com/bevyengine/bevy/blob/main/examples/window/transparent_window.rs) example with the [bloom](https://github.com/bevyengine/bevy/blob/main/examples/3d/bloom.rs) example. (I'm only using this to quickly test the alpha as my actual use case...
Using cranelift 0.76, the following results in this error message: "'Unsupported type for imin instruction: i64', [...]\cranelift-codegen-0.76.0\src\isa\x64\lower.rs:2353:17" ``` function u0:0() -> f64 windows_fastcall { block0: v0 = f64const 0.0 v1...
## Bevy version 056b006d4eade8f1bf75e735ed5eda33d9505c9e The deferred rendering example is missing environment map when set to use deferred. The issue was introduced at 839d2f83536028386f270fea957f7057910fd536 with #11152  
I noticed that a rust gpu shader was running much slower than the equivalent wgsl one. The wgsl one takes 53ms, and the rust gpu version takes 67ms. Looking at...
Thanks for all your work on this awesome crate! I'm trying to use this in the context of a VST2 plugin (plugin for audio workstation app). In a VST2 plugin...
Ideas regarding lifetimes in Sarus There would be 2 lifetimes: inside and outside Both values and variables can be marked with these lifetimes In the compiler: ```rust enum Lifetime {...
## Roadmap ### SIMD Types Possibly a feature that allows functions that do not specify the type (defaults to float) to be compiled as either f32/f64/f32x8/etc... This may or may...