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DFHack scripts
Need to do some testing with this and figure out if changing the ids breaks stuff, or if anything else needs to be cleared out like the guide paths. Putting...
This PR merges the `gui/workorder-details.lua` into `gui/workshop-job.lua` and updates the result to work with DF50. 
depends on https://github.com/DFHack/dfhack/pull/3907 needs testing, changelog entry
Initial. I did a quick grep thru the files. gui/petitions and list-agreements seems to be the main ones to benefit from this class, but I didn't look very hard either....
New lua script: ezprefs.lua tool for changing citizen preferences. Lots of documentation in the lua file.
### autojustice This is a script that automate most of the tedious parts of the justice system. ### Features - Auto interview visitors. - Auto interview accused units. - Auto...
This script is intended to clone the functionality of the pre-v50 stocks plugin from Falconne. The layout of the panels and hotkeys is nearly identical, with one exception being that...
# Description This PR adds a module `gpt` with an overlay and resizable window, enabling AI-generated written content based on in-game descriptions of written content. `gpt.lua` sends written descriptions to...
Fixes DFHack/dfhack#2126 Depends on DFHack/dfhack#2147 for the new `EditField` autofocus logic. Depends on changes to the autofarm plugin that @ab9rf is working on. The code in this PR uses stub...