DDarby-Lewis

Results 12 comments of DDarby-Lewis

I am using animations modified per scene for character creation, e.g. modify arm length or head size. But not being able to set this as unique per scene is a...

I'm guessing one of the issues with this (though perhaps not the only reason it was removed) is because resources can self-reference which would break this. Here is a pseudo-code...

@MajorMcDoom This is so much appreciated, thank you!

I have found this issue also while using Texture2DRD. My note to add here is that Texture2DRD doesn't free the RenderingDevice RID for the texture when swapping it out for...

See discussion here: https://github.com/godotengine/godot/issues/95273#issuecomment-2677077376 Also I left some related comments on the MR [here](https://github.com/godotengine/godot/pull/103126). TLDR is that although the changes in the MR seem to perhaps be headed in the...

This isn't an issue with themes I don't think - I am using ImageTexture in my project and every time the project loads the internal id of the sub-resource containing...

As per my comment on this related issue [here](https://github.com/godotengine/godot/issues/85989#issuecomment-2672376680). I think is is a bug and not working as intended, since on a Texture2DRD you can update the RID to...

I'm not sure that is the whole story - since I can change the RID on the Texture2DRD and the material is fine - it only breaks when changing to...

I see what you are saying @beicause - I think the solution should include to not touch the `texture_rid` when setting `texture_rd_rid` at all, that way the no shader needs...

@flcoder that is very similar to my use case - except I am generating images in compute shaders and require the Alpha channel to be present - I think the...