Colin Edwards
Colin Edwards
I have an Intel Mac Pro but not a 4K studio mini so I can’t test this setup.
Okay so this has turned into two issues, I'm making a new issue for the distorted image: https://github.com/obsproject/obs-studio/issues/10380 Performance issues should stay on this existing thread.
We're hitting a performance bottleneck here when we download the texture after the GPU scale which shows up with larger resolutions. https://github.com/obsproject/obs-studio/blob/21f1c155ef33f176c4065868a6edc7951708ee49/UI/frontend-plugins/decklink-output-ui/decklink-ui-main.cpp#L420
I'm going to try to see if I can get some sort of texture ping pong setup working here so we aren't blocking on this call
We're already doing that, not sure why but the texture download off the GPU seems to be blocking when it should be async 🤔
Opened as a draft as it needs a little more cleanup, but I wanted to judge interest before I finished it up.
I suppose we can just remove the .stamp file if running the index on that archive every build is fine. I'm using the ir library that flirc provides to generate...
Also that git module thing just depends on how you have git setup, but yeah the http will work in more environments
https://github.com/DDRBoxman/OMOTE/actions/runs/12538772245/job/34964259865#step:5:226 Looks like the msys2 installer step can't find that libusb package. Do you know if `pacman -S mingw-w64-i686-libusb` is doing anything different?
I think https://packages.msys2.org/base/mingw-w64-libusb-win32 is for the libusb 0.1 api but we want the 1.0+ api