Darius Bouma
Darius Bouma
The use of templates, in particular when used to specify a texture value type, fails to compile. I'm expecting this to be completely valid as this works without the `globallycoherent`...
### The problem Currently if you want to display GPU timestamps in puffin, you are forced to open a stream and manually convert all your measured timings from GPU timeline...
When doing recursions in a closest hit shader, modifying the `inout` payload does not seem to update the payload. However creating a new payload and assigning it with the incoming...
When compiling an RT shader to Spir-v , the empty Payload struct is recognized - and the shader compiles just fine, however with DXIL the same shader fails to compile....