Results 313 comments of D8H

A made a version of the extension. New features: - The object starts from where it was on the scene. - The initial angle and direction can be setup with...

Thank you for submitting an extension. Do you know about this other submission? - https://github.com/GDevelopApp/GDevelop-extensions/pull/495 I think it may answer the same kind of issues.

ok, I guess the logic would be very similar to the "Double-click" extension. It could be interesting to see if they used the same logic. I can't think of any...

> As mentioned though, there's a lot of edge cases with it right now, so I wouldn't want it added officially just yet, I'll need to keep working on it,...

Thank you for submitting this extension. Please can you attach the project of the example? It help reviewers to understand and test the extension.

I took a quick look at the example and I think it could be interesting to also submit it. Using an extension to organize the events is a really good...

It would probably better to wrap `DateTimeFormat`. It is much more flexible (localization and verbosity options). https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/DateTimeFormat The extension should probably allow to format any date and not just current...

Maybe this extension can help? https://wiki.gdevelop.io/gdevelop5/extensions/object-stack/reference

Yes, there were a bug fix about flipping/rotation on the collision layer object. It's probably either a regression from the fix or the refactoring. Which version of GDevelop is used?

I can reproduce the issue with the tile map I used for this bugfix: https://github.com/4ian/GDevelop/pull/4181 It looks like the render no longer do any flipping. It's probably a regression from...