GDevelop
GDevelop copied to clipboard
Better way to manage object's instances
A better way to manage object's instances ðŸ’
So,I think that handling mulitple instances of an object is far too complex. Here is my idea on how to make that process way easier for devs :
Description 📜
GDevelop misses a way to store object references in variables and everything else it implies.
This way gamdevs could store some object and for example deal with multiple pushable objects chain or getting a specific instance aware of where are the other objects of his kind in a certain radius etc...
Solution suggested 💡
New features that should be implemented ⌨:
- Storing an object reference in a variable (implies new variable type "ObjectReferenceVariable").
- Making it possible to use an "ObjectReferenceVariable" inside of an argument instead of directly referencing an object.
Some other features that are not needed but could be great
- Attaching an event list to each object. What I mean by that is : a sheet "PlayerLogic" that is linked to an object "Player" and executed for each instance of "Player". In the script the object instance could be named "myself" and the object kind could be named "other_instances"
Alternatives considered 🤔
I think there is no workaround for that. ¯_(ツ)_/¯ Oh and, thanks for reading ! 📖
I think this might be similar to https://trello.com/c/VfginxSG/472-add-actions-to-remember-a-list-of-picked-objects-in-memory-and-pick-them-again-later and a discussion was started here: https://github.com/4ian/GDevelop/discussions/2653
I think this might be similar to https://trello.com/c/VfginxSG/472-add-actions-to-remember-a-list-of-picked-objects-in-memory-and-pick-them-again-later and a discussion was started here: #2653
Looks like it but to my knowledge, this has never been done. I may work on it this weekend
Maybe this extension can help? https://wiki.gdevelop.io/gdevelop5/extensions/object-stack/reference