MagicPhysX
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.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
## tl;dr; Automate suggestion for update GitHub Actions. ## Motivation Important actions are centrally managed on Cysharp/Actions, however few pieces of direct actions usage is managed by own repo. Let's...
Hello, are there any bindings for the vehicle classes? I have already searched many physics libraries for the possibility to create vehicles but unfortunately without success … I look forward...
There is any way to implement `PxSimulationEventCallback` / `PxSimulationEventCallback` interfaces in c# to receive events / callbaks ? I understand is not an easy task, I tried myself to rebuild...
Hello, I have the following problem: I am trying to set up a triangle mesh using the NVIDIA documentation: [NVIDIA Docs](https://nvidia-omniverse.github.io/PhysX/physx/5.3.1/docs/Geometry.html#triangle-meshes). When I run the code, I get a warning...
Hi, I would like to ask if it is possible to run **GRB** simulation with MagicPhysX (GRB = Gpu Rigid Bodies) in similar way as it is in the **PhysX**...
Hello, I want to use MagicPhysX in Unity2022.3. Dose it support Android and iOS? I didn't find the arm64-v8a library and the .a file for iOS.