Cyprex

Results 18 comments of Cyprex

I've ran into a memory leak in Singleplayer E6E as well. My recommendation is, if it is indeed a memory leak to go back to the main menu and then...

From what I can tell it also makes 1 out of 800(40*20) spawns hostile, though I'm certainly not sure I understood the code correctly. Source: https://github.com/rwtema/Extra-Utilities-2-Source/blob/9e478a1f48b559c404747c663cbb29bd8acf93d9/1.12/src/main/java/com/rwtema/extrautils2/modcompat/XUTrait.java#L186-220

Because OpenGL drivers are so buggy google implemented this: https://en.wikipedia.org/wiki/ANGLE_(software). Might be worth using it for StrongDMM too.

Had a quick look- it appears outfits that we had derivatives of were gags'ified. It seems we can either keep the old icon states, remove our versions of the items,...

How (un)performant is this?

Likely due to the model used, see http://ed-von-schleck.github.io/shoco/

I checked, on tg icebox event_roster may be empty (Pump-Random-Event after roundstart was sufficient for this- Waiting until it happens naturally should work too. Further digging into the code revealed...

This is shitcode that needs to be fixed upstream. In particular here: https://github.com/Bubberstation/Bubberstation/pull/1482/files#diff-48e54ef0e9ffc02a1ed0d86526157da0c242352dd3e5a3a56d7d298d10d7e928R50 It grabs the preferences, and does take care of the client being null, but if so all...