June
June
I'm playing Final Fantasy XIV and would like to use gedosato for post-processing, but I don't want higher render resolution. When I set renderResolution to my native resolution game just...
# Description Argument converters like `stringChoice` allow using a capitalized argument name for the `name` attribute. However when using a command with such an argument, the value is not read...
The difference between getScoreHolders and this is that this method defaults to getting all known players instead of throwing an exception. Mojmap's getNamesWithDefaultWildcard is closer to the truth, though still...
There does not appear to be a way to disable this inspection. I have my processResources task set up to flatten keys (`{"namespace": {"key": "value"} }`) for lang files, which...
Provides an API for publishing and subscribing to events. Supports positional (origin+range, box), world, and global events, and positional, (block)entity-bound, and worldwide/global listeners. Current implementation is a Proof-of-Concept and has...
The main issue here is setting maxDamage and maxCount. Right now, maxDamage is always called after maxCount. The problem is, even if the argument is 0, it still sets maxCount...
Very raw version of Brain DSL. Has some samples in the sample package. Nowhere near merge ready and has little docs, mostly putting this here to get some more eyes...
## Issue It would be useful to provide additional contexts for builder lambdas in the Brigadier DSL. Those could, for instance, hold additional extension functions that cannot currently be implemented...