Results 11 comments of June

Thing is, if I don't choose downsampled resolution, postfx doesn't work either (it's highly noticable from eye burning effect bloom has on HUD). Best I managed to get is using...

1680x1050@60 is my monitor's resolution. I'm using Win7 SP1. Standart config, aside from few options regarding mouse capturing.

>That's something I have been thinking about. It just doesn't work. An Ops class requires something similar to the JSON tree structure. Something where you have elements, arrays and compounds....

anyone made any progress on this?

Got it working, here's my steps if anyone needs this in the future: * Pairing messages only showed up in the serial monitor with `#define ENABLE_UHS_DEBUGGING 1` set in the...

Every instance of the named channel given by `SignalChannel.getOrCreateNamed` gets its own codec but can share the ID with others. ID determines who gets it, and it's then re-encoded from...

For each event fired, once for every unique subscribing codec, plus possibly an LRU cache on top for repeated identical events. So realistically once or twice per event at most?...

Why not use either of the existing CBOR encoder, getting rid of need for a custom format, and just dumping the resulting byte array, or codec serialization with a bytebuf...

Q1 and Q2 are an interesting consideration. Android, JavaFX, and Swing are all GUI frameworks. In their contexts, thread safety is only needed when drawing onto the view. Minecraft, however,...

> Can you explain the reason to seperate Render and Client? I didn't find minecraft seperating these two contexts) My impression was client-side rendering and world ticks still run on...