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AMQP client library for Unity 3D supporting RabbitMQ

Results 17 Unity3D.Amqp issues
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@CymaticLabs @meverett, I just realized that `ConnectionFactory.AutomaticRecoveryEnabled` is explicitly set to `false`: https://github.com/CymaticLabs/Unity3D.Amqp/blob/42ca5de66fcda21ef6a4040bade99118b2ad6374/src/CymaticLabs.Unity3D.Amqp/RabbitMq/RabbitMqBrokerConnection.cs#L335 Also, there's no property in this `RabbitMqBrokerConnection` wrapper that enables the consumer of this lib to set...

is there any way to make WebGL supported ?

We have a unity game that loads a few DLLs that we wrote in a separate class lib project. I'd like to open a connection to RabbitMQ from the lib...

Is it possible to get this to run in a UWP app? You mention there is more work, what needs to be done? I can and am willing to write...

Hi, I'm NDark, a unity game developer. Sorry to bother, but I didn't found your contact. I found your repository in surveying json libraries, and for some reason, I started...

I'm an architect using Unity to visualize kinetic facade installations, which are difficult to do in real-time in other rendering packages. This is a fantastic toolkit for me, because much...

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Hi guys, as per title, been getting the following error: > Mono.Security.Interface.TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_NOT_DONE Is it related to SSL set up?