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Using this in DLLs referenced by Unity game

Open tafs7 opened this issue 7 years ago • 1 comments

We have a unity game that loads a few DLLs that we wrote in a separate class lib project. I'd like to open a connection to RabbitMQ from the lib and not directly from the Unity editor, because we want certain messages to trigger specific custom commands in the game.

The README discusses how to leverage this project from the Unity editor, but doesn't mention the above scenario. Can you confirm this is possible, and what would be an appropriate way to leverage this lib?

Thanks!

tafs7 avatar Jan 31 '18 19:01 tafs7

@meverett ^^

tafs7 avatar Jan 31 '18 19:01 tafs7