URP_BlitRenderFeature
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Rendering artifacts on Quest 2
Hey. Sorry opening another issue and I am uncertain if this is the right place to ask. But I tested the shaders on my machine and pcvr setups. But I also build my game for the Quest 2 but I get these weird "artifacts" when turning the screen white, I also use a fragment shader to do a small "screenshake" but that makes the whole game visually jitter. It feels like the renderer on the oculus does something with / to it.
I am using the 'cmd-drawMesh' branch.
Some added pictures:
Here you can see the weird lines appearing: