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Rendering artifacts on Quest 2

Open BruceKristelijn opened this issue 2 years ago • 0 comments

Hey. Sorry opening another issue and I am uncertain if this is the right place to ask. But I tested the shaders on my machine and pcvr setups. But I also build my game for the Quest 2 but I get these weird "artifacts" when turning the screen white, I also use a fragment shader to do a small "screenshake" but that makes the whole game visually jitter. It feels like the renderer on the oculus does something with / to it.

I am using the 'cmd-drawMesh' branch.

Some added pictures: image image

Here you can see the weird lines appearing: 5aba0b27293ecbc1531ae0f5e097b956

BruceKristelijn avatar Jan 22 '23 22:01 BruceKristelijn