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Procedural terrain generator for the Unity 3D engine.

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Hello, the latest commit has some missing code: > Assets\Terra\Source\Terrain\BiomeSampler.cs(173,17): error CS0161: 'BiomeSampler.GetGaussianBlurrableBiomeMap(TerraConfig, GridPosition, int, int)': not all code paths return a value ``` public int[,] GetGaussianBlurrableBiomeMap(TerraConfig config, GridPosition position,...

Hello, when multithreading is enabled, for every tile location, two (identical) tiles are generated there. When I turned multithreading off, this problem went away. I'm running in **Unity 2018.3.3f1**, but...