Procedural-Terrain-Generator
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Consistent duplicate tiles when multithreading is enabled
Hello, when multithreading is enabled, for every tile location, two (identical) tiles are generated there. When I turned multithreading off, this problem went away.
I'm running in Unity 2018.3.3f1, but I can't find a version for Terra.
I'm not sure exactly what other information to include, but please comment if I'm missing something!