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C library that mimics the Minecraft biome generation.

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Fixed a few typos in the Readme.md document ("Riggerously," "Luckly", "Handfull", "Seperately", "Attemps", "Stongholds") and added several commas. Also did some rewording in a few sections, but overall did not...

In Minecraft 1.16.1, a bastion's variant is sampled from its ChunkRandom before its rotation is sampled, not the other way around (as is so for 1.16.2 and above). I tested...

The world generation in Minecraft 1.0 and 1.1 is not significantly different from Beta 1.8, quite similar. Beta 1.8 uses generation similar to MC 1.0 and MC 1.1, as the...

Hi, I have a repo where I compare the biomes generated by cubiomes with the biomes that are stored in the region files of a generated world: https://github.com/badel2/cubiomes-test-generation I tried...

Will be cool to know cities with ships and without ships

I was looking into the biome generations for Minecraft 1.2.1-1.6.4 and Legacy Console Editions. ------------------- For Legacy Console Edition, the versions of focus described below will mainly focus on TU32-53,...

When trying to compile on Windows, there are weird errors. Pretty much the same exact errors happened to another person on the Java edition speedrunning Discord. Note: We were building...

I've noticed you've started working on Nether generation. Presumably, this means we'll be able to look for fortresses soon. Would it be possible to also look into structure generation? A...

Hello, and thanks for this awesome library. This PR is a step toward #18 and implements generation of areas using opencl. ### Lacking features + Layers past L_SHORE_16 + Version...

I think that the GPU might be able to speed this up by a lot. I'm working to see if I can do it myself, but I'm probably not skilled...