CryoByte33

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Interesting, very interesting. I'm still curious to know if we can do all functionality this way without complicating the program an undue amount, but it's looking very promising. 🤔

Is anyone else interested in this? Some things to keep in mind: * Disabling SMT couldn't be done per-game like it currently is with PowerTools * The latest SteamOS version...

I'll leave this open for a few days, if anyone else wants it please let me know here!

I'm closing this for the reasons stated above. If anyone really wants to see this, please reopen for discussion!

It's interesting that the Steam API isn't reporting them as such, is there a public API that keeps track of them?

I definitely won't have time to do this today, and I'm not sure about the next day or two as well. @ThomasEricB wouldn't Steam be able to just download the...

@ThomasEricB I definitely agree, I just wanted to make sure I wasn't missing something 😅 I'll try to do a PoC of the other API in the next few days,...

> I fixed mine by copying from > /Library/Application Support/obs-studio/plugins > to > ~/Library/Application Support/obs-studio/plugins > > For some reason the one in my user's library was ancient, the one...

I am having the same issue on MacOS 14.3.1, Go version 1.22 and Fyne version 2.4.4. I found [this thread](https://stackoverflow.com/questions/77164140/ld-warning-ignoring-duplicate-libraries-lgcc-after-the-recent-update-of-xc) and [this post](https://indiestack.com/2023/10/xcode-15-duplicate-library-linker-warnings/) that said it's a MacOS Sonoma linker...

> It is just a warning and will not have stopped your project from building (that's partly why it's not been a high priority). If you had a build error...