Marius Metzger

Results 10 issues of Marius Metzger

First of all, let me say that I'm a huge fan of this library, and we're considering using it in the Noxcrew's MC Championship codebase. A Kotlin `data class` based...

I'm using `static-darkhttpd` to serve a static frontend like this: ``` nixcloud.webservices.static-darkhttpd.frontend = { enable = true; root = /etc/nixos/modules/frontend-static; proxyOptions = { inherit domain; port = frontend_port; path =...

When starting a random match using this API, the Server returns the following JSON: {u'link_title': u'Updaten!', u'google_play_verification': True, u'skip': True, u'popup_title': u'Neue Version verf\xfcgbar!', u'link': u'market://details?id=se.feomedia.quizkampen.de.lite', u'popup_mess': u'Eine neue und...

Right now, calling `go build github.com/trimmer-io/go-timecode/timecode` yields the following error: ``` can't load package: package github.com/trimmer-io/go-timecode/timecode: code in directory /GOPATH/src/github.com/trimmer-io/go-timecode/timecode expects import "trimmer.io/go-timecode/timecode" ``` This issue also causes projects depending...

We should remove the `@IFMLLoadingPlugin.MCVersion` annotation from the `LoadingPlugin`, as it prevents the PixelCamMod's Tilt feature from working on otherwise compatible Minecraft versions.

Closes #15. @steveschow Please build and test whether this suits your needs - I wasn't able to find a free MIDI processing AU/VST within a reasonable time.

Closes #13. @wrenchse please test and report back, as I don't have any VSTs with presets on my Mac.

This makes it possible to parse only the (debug) output of plugins without having to sift through the entire output of the Plugalyzer command.

enhancement

Now that this project is growing, I feel like we should use a proper logging library that supports different log levels, such as error, warning, info. One suitable candidate is...

enhancement

**Describe the bug** Removing an object from the physics scene disconnects the visual representation of objects from its physics. I am using ammo physics. Code: ```js this.foodItems.forEach((item) => { this.scene.remove(item)...