Sebastian Jura
Sebastian Jura
> Can you show real usage for this feature? don't have any more realistic examples yet, but i'm since few days working on feature branch to be able later to...
i see one problem with this fix: people may already depend on this bug in their existing resources so now you are breaking them
setPositionSyncEnabled(emement, forPlayer, state) this function sounds like most dumbest thing i have ever seen. I know that recently cheaters count increased but solutions like your should never be accepted. When...
i though about one optimization we can make, if you freeze vehicle then depends on how much it sink into ground, it can couse extra lags even. Even worse if...
i took a look at what did you do and i have few things to say: ```diff - reply
waiting for feedback
maybe we should focus on fixing "core issue" - you use "tocolor" because "dxDraw" functions need to be called every frame, what if, we design some "widget system" where you...
looks okey for me
couldn't you just implicit convert functions to refs using `ref` and `deref`
In my opinion your solution is over engineered, instead i propose to make "createGif" returns a regular texture ( texture atlas ) + number of frames.