Unity-URP-Volumetric-Light
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Compatibility with render Scale
Hi! I was testing out your implementation of volumetric light which I found very apealing.
We are experimenting with a graphical style involving lowering Render Scale for a more low res aesthetic but noticed that emphazises noise flickering with object shadows:
In this clip I'm lowering Render Scale from 1 to 0.25 which is what we are targeting.
https://github.com/user-attachments/assets/0c67d4f5-95ec-4686-b513-37d26994e5e5
I just thought I'd get your opinion on it. I totally understand if the flickering is just the way it is.