Cristian Qiu
Cristian Qiu
Unity-Editor-PolymorphicReorderableList
Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity objects.
Unity-Flocking-CPU-GPU
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
Unity-Pathfinding-Jobs-StressTest
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of...
Unity-Raymarched-Clouds-Simple-Wave
Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.
Unity-URP-Shadergraph-Dissolve-Car
Unity project to test shadergraph in URP dissolving a car's body.
Unity-URP-Volumetric-Light
Unity package for versions 2022.3 and 2023. Adds support to render volumetric lighting for both the main and additional lights. Compatible with the upcoming URP render graph in 2023.3.