Crimson-foxGITHUB

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Rename both dxgi.dll files to kernel32.dll and it’ll work

@Joshiloveyou check the x86 folder as well

Add +vr_fidelity_level 3 to your launch options. This will disable dynamic resolution and set it to 100% of the base render resolution for your HMD.

> How did you arrive at these numbers? The official scalings are 0.77 (ultra quality), 0.67 (quality), 0.59 (balanced) and 0.5 (performance), and that's what you'd have to enter in...

...huh. I'd still recommend putting a note in the config files saying it's recommended to go with values like 0.8 or higher. I personally use 0.8x on all my games...

Happens on Oculus as well, but how'd you get it to work on Steam in the first place?

Some games like Sprint Vector will outright crash if you have Revive installed(allows SMAA on Oculus games) and try to launch them with SteamVR open.

Check if TWD:S&S is using the deferred renderer instead of forward rendering like most UE4 VR titles do. TWD:S&S does a lot of very weird things that breaks compatibility with...

> a little naive, but maybe try to write to the developers? You never know, maybe they will agree to help you develop a mod (unless, of course, you have...