CreeperMario
CreeperMario
See #39 When the HOME button is pressed down (which is checked comparing the bit-mask `controller->data.buttons_d` with the constant value `VPAD_BUTTON_MINUS`, which detects which buttons have just been pressed down),...
You'll need to install @dimok789's modified versions of [libogc](https://github.com/dimok789/homebrew_launcher/releases/download/v1.3/libogc.zip) and the [PowerPC portlibs](https://github.com/dimok789/homebrew_launcher/releases/download/v1.3/portlibs.zip). You just need to put the folders from these archives into the `$DEVKITPRO` folder.
`SYSLaunchMenu` is defined in `dynamic_libs/sys_functions.h`. You'll also notice in `main.cpp` that I have run `InitSysFunctionPointers`, which initialises the `SYS` functions. Those errors about `int`s and `s32`s are normal. Unfortunately, there...
Not sure, I've never used CBHC. What do you mean by "RIP?" Does it display a blank screen? What do you hear? Any buzzing? Do you have to hold the...
This could be solved by implementing a FAT32 module into the CFW, allowing the console to interpret FAT32 HDD drives as if they were Wii U formatted. And then vWii...
> Could this permit game loading by including a loading payload or something? ...which means?
#28, #34 and #35.
I've started looking into this already. (I'll also allow you to use buttons on the GamePad and Wii Remote, instead of having to use the touch screen or point).
I'll pull request it, but it won't be official until dimok returns and merges the pull request (assuming he even does). In the meantime, it will be available in my...