Ralfs Garkaklis
Ralfs Garkaklis
Does this occur when remote control a unit or switching to a unit? Do you experience the same issue when using vanilla Arma 3 Zeus missions?
@oOKexOo Isn't this related to #417?
Action duration should be kept but then the first option. Because you can use the intel module to create custom actions e.g. Hack this Terminal.
As for the icons, it could be a CBA setting to draw the icons. I think that it would be quite a useful feature to be able to locate your...
No, it's about the Zeus interface.
Drawing the icons for the players would be horrendous and would degrade the point of intel. But for the Curator it would be very useful. The same behaviour as the...
> Yeah, that would be good. One issue is what to do with the "Action Duration" option: > > 1. Use a progress bar > 2. Ignore it for ACE...
~~But then you would have a harder time adjusting the item because of the overlay.~~ Actually, a module could be the better option because you can also delete the module...
There is already a timer module available in Zeus, but it doesn't have just standby mode. I'm assuming this is what you mean, correct?
Still, the point stands to place a single explosive or multiple in a joined interface.